Bones, Adjustments for broken:

The following is all the areas of the body, and the effects of having a bone broken in one of those areas:

 

Arm:
-30 to strike
The resulted roll for all climbing checks that need two hands will be cut in half.

 

Back:
50% movement (rounded down)
-60 to defense and offense
½ damage (rounded down)

 

A successful avoidance-roll vs. "Pain" must be successful when moving, or you must skip both your defensive and offensive turn (and be helpless).

 

Chest:
Broken ribs:
A successful avoidance-roll vs. "Pain" must be rolled for when exerting yourself physically, or be at ½ chance (rounded up).

 

Broken chest plate:

A successful avoidance-roll vs. "Pain" must be rolled for when exerting yourself physically, or be at ½ chance (rounded down).

 

Foot:
½ movement (rounded down)

Avoidance-roll vs. "Coordination" will lower to ½ the normal chance.

 

Defense will be cut in half (thus coordination will be at ½ and the % dice-roll will also be cut in half (both rounded up) when rolling for defense.

 

Offensive rolls will have a penalty of -15 to strike.

 

Sneaking (whether normally, or using abilities) will be at ½ the normal chance.

 

Hand:
Offensive rolls will have a penalty of -30 to strike.
Picking locks will be at ½ chance (rounded down)

 

Head:
Awareness will be cut by ½ (rounded down)
Physical exertions will have a 25% chance to be thwarted, and must be attempted on the next turn.

 

Hip:
50% movement (rounded down)

 

Defense and Offense: A successful avoidance-roll vs. "Pain" must be successful when moving, or you must skip your and offensive turn and defense will be limited to parrying or blocking with ½ the normal chance.

 

½ damage (rounded down)

 

Leg:
½ movement (rounded down)

 

Avoidance-roll vs. "Coordination" will lower to ½ the normal chance.

 

Defense will be cut in half (thus coordination will be at ½ and the % dice-roll will also be cut in half (both rounded up) when rolling for defense.

 

Offensive rolls will have a penalty of -30 to strike.

 

Sneaking: Coordination cannot be use to add to the roll when sneaking (whether normally, or using abilities). Also, the % roll will be cut in half (rounded up).

 

Neck:
Awareness: -30

 

Physical exertions will have a 20% chance to be thwarted, and must be attempted on the next turn.

 

Back attacks cannot be defended against.